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61. Making battleships useful against capitals - in Player Features and Ideas Discussion [original thread]
Travasty Space sentries....thousands of them. u might be able to smart bomb all day long and still not clear the drones.[/quote wrote: Using 3200 T2 Curators as a baseline(Highest ehp set you can have) the EHP of the drone bay in an archon is...
- by Itago Gemulus - at 2014.02.21 23:46:00
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62. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: RR will remain essentially a pve doctrine. As long as there is a use for it, i dont care where it is. Diffrence between 8 and 16km means that your less likely to be out of rep range of any ship. That people hav...
- by Itago Gemulus - at 2014.02.21 23:15:00
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63. buff carriers (not supers) - in Player Features and Ideas Discussion [original thread]
Ellendras Silver wrote: because a carrier doesn't have turrets and a carrier is like a real life aircraft carrier versatile. if its anything less then that its a floating pinata Where does super carrier figure into this? And why is or ok f...
- by Itago Gemulus - at 2014.02.21 23:12:00
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64. Rattlesnake Ideas... - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Itago Gemulus wrote: Adding a role bonus for 100% missile dmg (8 effective launchers, like golem), along with Dominix drone bonuses and top it off with 4% resist bonus and you have a decent ship. So basically ...
- by Itago Gemulus - at 2014.02.21 23:08:00
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65. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Nestor also have a nice range bonus to RR, making it alot better suited than any other batttleship. The fact that people have used RR battleships with 50% of the range seems to indicate that ther is a use for this kind of ship. Biggest problem w...
- by Itago Gemulus - at 2014.02.21 23:04:00
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66. Rattlesnake Ideas... - in Player Features and Ideas Discussion [original thread]
Adding a role bonus for 100% missile dmg (8 effective launchers, like golem), along with Dominix drone bonuses and top it off with 4% resist bonus and you have a decent ship.
- by Itago Gemulus - at 2014.02.21 22:59:00
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67. Making battleships useful against capitals - in Player Features and Ideas Discussion [original thread]
The problem is that the servers have huge problem when you bring rought subcaps to fight a 100man archon fleet. This eihter means that the archon is to good, or that the servers are to weak (what do you think is easiest to fix?)
- by Itago Gemulus - at 2014.02.21 16:30:00
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68. Tiericide - Blockade Runner and Deep Space Transport - in Player Features and Ideas Discussion [original thread]
I think DST should get around same stats as current JF, not all at once but MAX cargo in that range and max EHP in the same range. That way you can choose what you want/need.
- by Itago Gemulus - at 2014.02.21 16:26:00
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69. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: I think you'll find 15 tornadoes will alpha a Nestor in pretty much all standard configurations. A 15 man nestor squad would represent a lot of risk to the nestors without a lot more gained over a 15 man Dominix...
- by Itago Gemulus - at 2014.02.21 11:35:00
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70. Noctis Overhaul - in Player Features and Ideas Discussion [original thread]
MTU is far from terribad, its not like you sit there and wait for the next wreck to come in while you shoot stuff. Drop MTU, clear the pocket, move to next and drop a new MTU, after close to 2hours you warp back to the first one with a Noctis for ...
- by Itago Gemulus - at 2014.02.20 18:36:00
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71. Noctis Overhaul - in Player Features and Ideas Discussion [original thread]
Dedicated bay for salvage sould like a nice upgrade, keeps it all nice an tidy :D Bit more tank, or more slots to fit tank would also be handy. Easier to keep alive = more chance that people bring it to hostile places (NPC or player hostiles)
- by Itago Gemulus - at 2014.02.20 17:55:00
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72. Buff to drone space - in Player Features and Ideas Discussion [original thread]
1st: Tried to seach but didnt find any other relevant post :) Suggestion: Adding deadspace webifiers and target painters to droine regions. Bouth of these modules lack deadspace variants. Webs could use longer range, up to 19km with 50% base web...
- by Itago Gemulus - at 2014.02.20 14:41:00
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73. Two ridiculous ideas - in Player Features and Ideas Discussion [original thread]
Why would you add a queue to something thats basicly instant ?
- by Itago Gemulus - at 2014.02.20 14:35:00
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74. Tracking range and battelships - in Player Features and Ideas Discussion [original thread]
If you fit 8 small guns to your battleship, you will do more dmg than any* frigate using the same weapn. While at the same time haveing alot higher EHP and repping power, along with leftover slots for TE/TC to get longer range and higher tracking....
- by Itago Gemulus - at 2014.02.20 14:30:00
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75. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
What it was or was not like before is irrelevant, a quality of life improvement do not loose its merits based based only on how bad it have been before. Its like saying you can have a warm soft bed, since your ancestors had to make due in their ca...
- by Itago Gemulus - at 2014.02.20 14:22:00
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76. Change the Nestor's Icon Background to Gallente - in Player Features and Ideas Discussion [original thread]
OSGOD wrote: The only reason it will be fixed is because it upsets goonswarm , I have been playing this game since 2007 and I have noticed in that time that the only changed to the game ( no have ever advantaged the high sec player base) are to...
- by Itago Gemulus - at 2014.02.20 12:15:00
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77. jumpship without cyno - in Player Features and Ideas Discussion [original thread]
Yarda Black wrote: No it is not. Some dude in a cynoship needs to get there and use gates. Ok, only the actual ship jumping avoid gates (cyno pilot can be in same system for years and still be effective) Quote: Already in place. Its ...
- by Itago Gemulus - at 2014.02.20 10:15:00
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78. jumpship without cyno - in Player Features and Ideas Discussion [original thread]
Yarda Black wrote: I think its a terrible idea: - You will avoid gates. - You will be at a safespot For a blackops this would be walhalla. Who needs a decloaked dude lighting you a covertops cyno? Just jump and hit cloak. The main reason thi...
- by Itago Gemulus - at 2014.02.20 09:15:00
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79. jumpship without cyno - in Player Features and Ideas Discussion [original thread]
Trii Seo wrote: Itago Gemulus wrote: [quote=Lilliana Stelles]What arguments are there against a non combat ship jumping to a system without cyno (to sun or other place, maybe even make a becon where it lands) Power projection issues. A ...
- by Itago Gemulus - at 2014.02.20 08:54:00
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80. Caldari / Minmatar Faction Ships - in Player Features and Ideas Discussion [original thread]
Make one based on Vindicator, 8 high, 8 launchers, 7mid slots 5 low slots Role bonus 37.7% dmg 7.5% / level explosion radius (or velocity) 15-20% TP bonus (10% makes a max boosted TP about as effective as an unbonused t2 web, only with higher ...
- by Itago Gemulus - at 2014.02.20 08:16:00
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